Martin Hinsen

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Hi, my name is Martin Hinsen.

I really love to build things out of nothing, so I decided to become a 3D Artist.

From 2012 till 2016 I studied Virtual Reality at the SRH Hochschule Heidelberg and graduated with a Bachelor of Science (B.Sc.).

My passion is modelling but I was also able to gain some experience in rendering, texturing, UV-mapping and animation.

I´m experienced in modelling since 2014 and worked with Autodesk 3DS Max, Maya and Mudbox but mostly with Maxon´s Cinema 4D and Pixologic´s Zbrush.

I prefer enviroment modelling.